LB3D Home of the Orange Man

Welcome to LB3D, the digital time capsule of illustrator Leo Blanchette – the artist behind Orange Man, AO-Maru, and a few thousand other graphics that quietly took over the early web.
From corporate slide decks and roadside billboards to fly-by-night startup sites that vanished without a trace, the Orange Man was everywhere–you’ve almost certainly seen him. His real world appearances are still documented to this day.

Pull up a chair, load your dial-up nostalgia, and explore what remains of the golden age of illustration stock imagery – now reborn as a public domain archive.


The Orange Man Legacy

Orange Man Vectors

Before emojis, before Bitmoji – there was Orange Man.
He represented every startup, every idea, every “teamwork” concept imaginable. He began life in Adobe Illustrator, a flat little dream on a cube-shaped monitor, before evolving into full 3D toon renders to keep up with the world’s appetite for metaphors.

Fun fact: he’s still out there, inhabiting forgotten banner ads, corporate paperwork, and company signs…

See also 3d toon design paperdoll series…


AO-Maru (Classic)

AO-Maru Classic

Meet AO-Maru, the blue robot born from the stock-image era – back when “AI” still meant “Adobe Illustrator.” He was part curiosity, part mascot – an earnest little creation trying to stay cheerful in a world that treated imagination like a commodity.

He was modeled and rendered in the 2007–2012 builds of Blender 3d, when ray tracing still felt like wizardry and every render came with the faint hum of a struggling CPU fan.

People used him in blogs, ads, even Popular Mechanics and Sony Playstation controller ads.
Now he’s retired… sort of.

Some robots don’t retire – they just upgrade themselves for the next era.


The Archives

LB3D Archives

This is The LB3D Archives – a complete public domain release of over two decades of vector and 3d illustration. If the microstock race to the bottom had an end, public domain would be the finish line – and these illustration sets have arrived there, triumphant at the podium, still winning for you. These images can’t expire, can’t age out, and can’t be paywalled again. They’re free to use, free to build upon, and free to remember – a gift from the early internet to the one still loading today.

Visit the Archives – and relive the last quiet years before AI remixed everything.


AO-Maru (Unity Game Asset)

AO-Maru Unity Game Asset

Same robot, new codebase.
AO-Maru graduated from static renders to full-rigged Unity asset – compatible with Mixamo, humanoid animations, and the dreams of indie devs everywhere.
He’s ready for WebGL, VR, and whatever comes next.

From stock mascot to metaverse citizen.

Also available on Turbosquid…


Retrobot: The Chrome-Plated Comeback

Retrobot Mascot

Meet Retrobot, a brand companion* built for the modern app world – part mascot, part messenger, all personality. He’s more than a prop; he’s a communicator. He can display custom icons, logos, or alerts, allowing him to signal, invite, or guide your users in a friendly, human way.

Engineered for Unity, VR, and interactive experiences, Retrobot was built to perform – with multiple LODs, optimized geometry, and a library of animations ready to adapt to any project. Whether he’s welcoming users, explaining features, or lighting up a classroom in virtual reality, Retrobot makes technology feel a little more alive.

Also available on turbosquid:

Versions:


Epilogue

This website functions beyond a mere portfolio; it is a practical public domain resource for creators navigating the modern digital landscape.

Every 3D model, illustration, and asset offered here was produced through traditional modeling and rendering processes, representing a distinct archive of the pre-generative art era.

The artwork in archives is released under the Public Domain. This offers the current generation of developers, designers, and educators unrestricted to a substantial library of established, high-quality digital assets. Most notable is the classic Orange Man series.

You are invited to integrate these images into commercial applications, software projects, game development, and educational materials. Use them, remix them, recontextualize them – they belong to everyone now. Utilize them as a valuable, verified source of visual content for projects that require a clear visual identity, offering a reliable alternative to rapidly generated, commoditized visuals.

The archive is fully operational and available for immediate use. Your creative efforts now determine the continued utility and legacy of these assets.

17+ Years of Illustrations, 3D Models, and Other Assets by Leo Blanchette

After over 17 years of producing 3D and vector content — illustrations, 3D models, and more — there have been quite a few pages and sites that hosted my work. You may be looking to locate it yourself, whether as a past customer or a researcher. See the resources listed below, or contact me if you are seeking specific illustrations or past content I’ve created.

This Website

Agencies / External

Archive.org

To explore older work that might be lost to internet history, visit the Wayback Machine (archive.org). This can be helpful if you’re a past customer or researching a specific image created by me that you’ve seen in use somewhere.

The two main sites I’ve used in various forms are LB3D.co and the now-retired ClipArtIllustration.com.