Tired, I decided not to make another monster, but to revive and improve one of my older models: https://www.turbosquid.com/3d-models/3ds-wasp-hornet/689029

To my great surprise, this model is already 8 years old.

I remember tediously creating this model, working from photographs, trying very hard to get the details correct. Creating 3d insects can be very difficult. They might be smaller, but they are very intricate in their body structure. It helps to know some general anatomy of insects, since reference photos are often fuzzy macro images with detail in only some areas.

Since I’m on a monster creation spree, I might end up mosterfying this guy as well. But for now, here is some general improvements which, hopefully, will translate nicely into a moving 3d character. Sadly, almost always, texture detail is lost in the process of making a creature game ready.

Although this model seems detailed, I would not say it is accurate enough to be used on a product having to do with the actual insect.