In my 10 monsters spree, we now have #2, the Roctopus, now retopologized.

This character is inspired slightly from the old Legend of Zelda game, NES original. Wireframe preview below.

Roctopous low poly preview polygon preview animation

 

You can see the previous entries for the entire 10 monsters. While zBrush is good for “creating at the speed of imagination” (and truly, it is) retopology happens at the speed crystals grow at. Its the more tiresome part of the process.

But here is the Roctopus, ready to go to the game engine, after rigging and animation.