Having gotten Adobe Substance Painter, I was able to improve the textures on my recent models. The latest improvement is Arachnirock, the rock throwing spider.
He was meant to be acquatic in nature, basking in the sun on rocks and sand at the beach, launching rocks out of his snout toward every human and elven passerby.
Lately, I’ve been porting them into the Unity 3d High Definition Render Pipeline to see the model in the most realistic, real-time way. Here is an example from the Unity HDRP.
…and here are some previews of the cycles rendered model.
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