Arachnirock – Rigged and Animated Spider Monster
The Arachnirock is a rigged and animated 3D creature designed for game and cinematic use.
Created in Blender 2.90 and optimized for real-time rendering, it features detailed anatomy, dynamic physics, and 4K textures that bring this fantasy monster to life.
While biologically inspired by arachnids, Arachnirock takes creative liberty — six legs, exaggerated abdomen motion, and stretchy membranes for expressiveness.
Its hybrid design makes it equally suitable for sci-fi games, fantasy RPGs, or cinematic creatures.
Model Specifications
- 6,195 polygons / 5,891 vertices
- Formats: Blender 2.90 (
.blend), FBX, OBJ - Fully rigged and animated
- Physics-enabled abdomen sway and bulge
- Stretchy membrane effects for dynamic realism
- 4096 x 4096 texture and normal maps
- Rendered with Blender Cycles, includes showcase backdrop
- Created in 2020
Animations Included
- Walk and run cycles
- Attack sequences
- Damage reactions
- Idle and breathing poses
- Crawling and death animations
The built-in rig allows easy adaptation to other engines such as Unity, Unreal, or Godot.
Its topology and UV layout are clean, ensuring compatibility with PBR workflows and real-time shaders.
Design Philosophy
Arachnirock was conceived as a study in “organic mechanics” — merging the unsettling realism of insect motion with the structured logic of game-ready rigging.
Every joint, bulge, and twitch was designed to make the creature feel disturbingly alive without straying from practical production needs.
Artistic Context
This model represents Leo Blanchette’s later evolution toward physically reactive and emotionally readable game assets.
Arachnirock blends the grotesque and the mechanical — a reflection of how digital creatures can tread the fine line between fear and fascination.
Visit the TurboSquid Product Page →










