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Insectoid Crab Monster: The Rikayon

The Rikayon is an insectoid sea monster, equal parts crustacean and alien — a fully rigged and animated 3D asset designed for games, cinematics, and digital art.
Created in ZBrush and retopologized in Blender 2.79, this creature was built to be both game-ready and visually rich, maintaining an efficient topology while supporting detailed animation.

The model features 20 unique animations, including walks, attacks, rests, and idle loops — each tuned for creature-behavior realism. Its 4096×4096 texture set (color, normal, and specular) ensures clarity at both macro and mid-distance scales.


Model Specifications

  • 5,562 polygons / 4,963 vertices
  • Formats: Blender 2.79, FBX
  • Rigged and animated (20 animations)
  • 4096×4096 texture maps: color, normal, and specular
  • UV mapped, non-overlapping
  • Created and rendered in 2017

Animation Set

  1. Walk (2 variations)
  2. Sneak
  3. Attack (5 variations)
  4. Take damage (3)
  5. Sleep
  6. Eat
  7. Intimidate (3)
  8. Idle / Rest (2)
  9. Fight Idle
  10. Die

Design Notes

This model reflects Leo Blanchette’s late-2010s shift toward game-ready creature design — meticulous retopology, efficient rigs, and animation sets tailored for modern engines.
Its structure was designed for modularity, allowing developers to use it across genres: from deep-sea horror to sci-fi alien encounters.

Rendered with Cycles in Blender 2.79, the Rikayon combines hand-sculpted ZBrush detail with physically accurate shading and compact texture packaging.


Usage Context

Whether used as a boss creature, environmental threat, or cinematic prop, the Rikayon fits naturally in any real-time or pre-rendered workflow.
It embodies the intersection of organic modeling and gameplay efficiency, a hallmark of Blanchette’s mid-era 3D design.


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