Insectoid Crab Monster: The Rikayon
The Rikayon is an insectoid sea monster, equal parts crustacean and alien — a fully rigged and animated 3D asset designed for games, cinematics, and digital art.
Created in ZBrush and retopologized in Blender 2.79, this creature was built to be both game-ready and visually rich, maintaining an efficient topology while supporting detailed animation.
The model features 20 unique animations, including walks, attacks, rests, and idle loops — each tuned for creature-behavior realism. Its 4096×4096 texture set (color, normal, and specular) ensures clarity at both macro and mid-distance scales.
Model Specifications
- 5,562 polygons / 4,963 vertices
- Formats: Blender 2.79, FBX
- Rigged and animated (20 animations)
- 4096×4096 texture maps: color, normal, and specular
- UV mapped, non-overlapping
- Created and rendered in 2017
Animation Set
- Walk (2 variations)
- Sneak
- Attack (5 variations)
- Take damage (3)
- Sleep
- Eat
- Intimidate (3)
- Idle / Rest (2)
- Fight Idle
- Die
Design Notes
This model reflects Leo Blanchette’s late-2010s shift toward game-ready creature design — meticulous retopology, efficient rigs, and animation sets tailored for modern engines.
Its structure was designed for modularity, allowing developers to use it across genres: from deep-sea horror to sci-fi alien encounters.
Rendered with Cycles in Blender 2.79, the Rikayon combines hand-sculpted ZBrush detail with physically accurate shading and compact texture packaging.
Usage Context
Whether used as a boss creature, environmental threat, or cinematic prop, the Rikayon fits naturally in any real-time or pre-rendered workflow.
It embodies the intersection of organic modeling and gameplay efficiency, a hallmark of Blanchette’s mid-era 3D design.
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