Landscaping Hard Hat Helmet
This landscaping hard hat helmet was modeled in Blender 2.6 and represents a realistic safety helmet with a detachable protective visor.
It’s a versatile model that can serve both industrial and environmental design contexts — from construction scenes to safety training simulations.
The mesh includes medium-resolution subdivision geometry (8,440 polygons / 8,602 vertices) and is UV unwrapped with non-overlapping UVs. Textures and PSD files are included for maximum customization.
The visor geometry can be easily removed to create a standard hard hat variant, offering flexibility for both real-time and rendered use.
Model Specifications
- Polygonal geometry: 8,440 polygons / 8,602 vertices
- Formats: Blender 2.6, OBJ, FBX, 3DS, and others
- 4096×4096 texture map with editable PSD source
- Removable visor geometry
- Fully UV mapped with clean topology
- Created and rendered in 2011
Textures & Materials
- 4096×4096 texture map
- Includes editable PSD with removable logo layer
- Transparent visor texture with alpha channel
- Materials configured for accurate reflections and transparency
Design Notes
This model was created during a period when Blender 2.6 brought major improvements to lighting and node material systems.
The hard hat reflects Leo Blanchette’s practical design approach — balancing realism and efficiency — while keeping full customization open to the user.
The attention to topology and texturing makes it suitable for visualization, training, animation, or safety-themed promotional renders.
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