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Landscaping Hard Hat Helmet

This landscaping hard hat helmet was modeled in Blender 2.6 and represents a realistic safety helmet with a detachable protective visor.
It’s a versatile model that can serve both industrial and environmental design contexts — from construction scenes to safety training simulations.

The mesh includes medium-resolution subdivision geometry (8,440 polygons / 8,602 vertices) and is UV unwrapped with non-overlapping UVs. Textures and PSD files are included for maximum customization.

The visor geometry can be easily removed to create a standard hard hat variant, offering flexibility for both real-time and rendered use.


Model Specifications

  • Polygonal geometry: 8,440 polygons / 8,602 vertices
  • Formats: Blender 2.6, OBJ, FBX, 3DS, and others
  • 4096×4096 texture map with editable PSD source
  • Removable visor geometry
  • Fully UV mapped with clean topology
  • Created and rendered in 2011

Textures & Materials

  • 4096×4096 texture map
  • Includes editable PSD with removable logo layer
  • Transparent visor texture with alpha channel
  • Materials configured for accurate reflections and transparency

Design Notes

This model was created during a period when Blender 2.6 brought major improvements to lighting and node material systems.
The hard hat reflects Leo Blanchette’s practical design approach — balancing realism and efficiency — while keeping full customization open to the user.

The attention to topology and texturing makes it suitable for visualization, training, animation, or safety-themed promotional renders.


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clay render

clay render 2

landscaping hard hat helmet

poly preview

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