Retrobot Army Paint Version
The Retrobot Army Paint Version combines the charm of a friendly mascot with the aesthetics of a field-tested machine. Designed for Unity, VR, and interactive environments, this version of the Retrobot features a durable, olive-green paint finish — inspired by classic army vehicles and rugged machinery.
Built for high performance, it’s both low poly and visually rich, giving creators a professional character ready for animation, communication, or branding.
Key Features
- Polycount: 2,776 polygons / 2,426 vertices
- Formats: Blender + FBX
- Rigged & Animated: Ready for Unity integration
- UV Mapping: Non-overlapping, unwrapped UVs
- Texture Maps: 4K PBR set — BaseColor, Metallic, Roughness, Normal
- Optimized for Real-Time: Excellent for apps, AR/VR, and lightweight games
Each render has been tested with HDRI lighting to ensure visual consistency in various environments.
Design Philosophy
This model reimagines the Retrobot as a utility companion — the kind of bot you might find working alongside humans in a near-future sci-fi outpost. His matte green armor and subtle wear-and-tear details communicate reliability and purpose.
Despite the military tones, the expressive eyes and gentle silhouette preserve his universal appeal — making him approachable in education, corporate, or AI visualization contexts.
Technical Notes
- Native Software: Blender
- Texturing Tool: Substance Painter
- Render Engine: Cycles (with HDRI lighting)
- Animation Rig: Simple, extendable, compatible with Unity’s Mecanim system
The Blender scene is ready to render out-of-the-box. You can easily apply logos or interface icons to the round panels on his chest or head — perfect for branding or storytelling.
Legacy and Origins
Retrobot began life as Blueberry Bot in 2011 — one of the earliest friendly 3D mascots on Turbosquid.
This Army Paint edition continues that lineage, paying homage to vintage sci-fi craftsmanship while embracing modern realism.
Buy the Retrobot Army Paint Version on TurboSquid

Front view of the Retrobot Army Paint Version – a compact, olive-green robot mascot designed for Unity and VR.

Side profile of the Army Paint Retrobot – showcasing subtle wear, realistic PBR texturing, and sturdy geometry.

Close-up of the Retrobot Army Paint helmet and antenna, textured for a battle-tested, authentic feel.

The Retrobot Army Paint Version taking flight – HDRI-lit render highlighting soft metal and ambient reflections.

Playful waving pose of the Army Paint Retrobot – rendered against a weathered launch-pad platform.

Hovering view emphasizing the matte green paint and metallic structure of the Army Paint mascot.

Render of Retrobot Army Paint floating in a hangar – demonstrating PBR realism and scene integration.

Cinematic lighting render – Retrobot Army Paint Version in an expressive, storytelling-ready pose.

Dynamic action pose showing the Army Paint Retrobot ready for lift-off or animated sequences.

Humorous facepalm animation frame – demonstrating the expressive flexibility of the Army Paint mascot rig.

Retrobot Army Paint Version waving to viewers — a friendly, game-ready mascot rendered with realistic PBR lighting.

Playful giggle animation of the Army Paint Retrobot — showing expressive rig capabilities for games or apps.

Sad emotional render of the Army Paint Retrobot — demonstrating expressive animation detail and realistic shading.

Full-spin render of Retrobot Army Paint Version — highlighting topology, balance, and clean geometry from all angles.

Thinking pose of Retrobot Army Paint Version — ideal for representing curiosity or innovation in app design.

Wireframe front view of the Army Paint Retrobot — quad-based topology optimized for smooth animation.

Side wireframe render — showcasing efficient low-poly geometry for real-time rendering in Unity or Unreal.
