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Retrobot Construction Version

Meet the Retrobot Construction Version, a small but determined industrial robot built to represent creativity, safety, and hands-on innovation.
This version blends the charm of the original Retrobot with bright construction motifs — safety yellow plating, metallic joints, and just enough wear to make him believable in a factory or tech-lab setting.

Industrial-Themed, Game-Ready Robot

The Retrobot Construction Version is fully rigged and animated, optimized for apps, games, VR, and real-time engines like Unity. His low-poly structure and expressive design make him an excellent mascot for branding, tutorials, and interactive learning environments.

  • Polycount: 2,776 polygons / 2,426 vertices
  • Formats: Blender, FBX
  • Texture Resolution: 4096×4096 (BaseColor, Metallic, Roughness, Normal)
  • Animation: Emotes, idle loops, ready for expansion
  • UVs: Non-overlapping and fully unwrapped for precise materials

The circular regions on the helmet and chest are meant for custom branding overlays — perfect for logos, badges, or digital signage in tech presentations.

For Apps, VR, and Branding

This version was built for easy integration into Unity and other 3D environments. Whether used in a mobile onboarding animation, a corporate explainer, or a VR training scenario, Retrobot delivers friendliness with mechanical precision.

Created for Professional Pipelines

The model was sculpted in ZBrush, retopologized in Blender, and textured in Substance Painter using PBR workflow. The Blender file comes pre-lit and composition-ready, while the FBX includes materials and animations for other pipelines.

Origin Story

Retrobot has roots stretching back to 2011, when his ancestor “Blueberry Bot” appeared on TurboSquid. This construction worker version honors that legacy with a modern update — a worker for the digital era.


Retrobot Construction Version 3D model main preview

Main preview — industrial Retrobot variant with yellow plating and HDRI lighting.

(Additional figures will be appended here once image filenames are provided.)


Technical Summary

FeatureDetail
Polycount2,776 polygons / 2,426 vertices
RiggedYes
AnimatedYes
UVsNon-overlapping, unwrapped
Texture MapsBaseColor, Metallic, Roughness, Normal (4096px)
SoftwareBlender, FBX
LicenseStandard Commercial

Licensing and Contact

Commercial use is permitted under the LB3D EULA.
For custom versions or collaboration inquiries, contact LB3D.
Please review the End User License Agreement before purchase.

Purchase the Retrobot Construction Version on TurboSquid →

Previews

Close Up and Perspective Shots

Extreme close-up on the head of the yellow Retrobot Construction Version. The focus is sharp on the rusty, textured black faceplate, the highly reflective dark eyes, and the antenna tip, highlighting the high-detail PBR (Physically Based Rendering) texture work.

Extreme Close-up on the Head: Highlights the fine detail of the PBR textures, focusing on the highly reflective eyes and the subtle rust and dirt on the construction-yellow casing.

Dynamic profile shot of the Retrobot Construction Version floating horizontally, with its body angled and large flight fins visible. The render emphasizes motion and flight, showcasing the side profile of the head, body, and rear propulsion system.

Dynamic Flight Pose: A side-view emphasizing the robot’s motion and showcasing the structural design of its flight fins and layered body components.

High-angle, close-up shot of the yellow Retrobot Construction Version looking up and waving at the camera from a rusty metallic base. This engaging perspective emphasizes its friendly nature and the weathered, industrial environment materials.

Waving High-Angle Shot: An engaging perspective where the robot waves from a textured, rusty surface, perfect for a personalized link or greeting.

Low-angle shot of the yellow Retrobot Construction Version floating above a rusty metal object, looking down. The perspective exaggerates its size slightly, showcasing the detail of its chest emblem, black undersides, and worn yellow paint.

Low-Angle Perspective: Floating above a textured surface, this view highlights the robot’s construction-themed wear and its compact, dynamic form.

Disassembled or modular view of the yellow Retrobot, showing the head, body, and two separate arm/hand modules floating independently above a surface. This demonstrates the model's modularity for easy integration and part manipulation.

Modular Breakdown View: The head, body, and separate arms are displayed apart, illustrating the model’s rigging and modular design for customization.

Straight side profile studio shot of the yellow Retrobot Construction Version, showing its round head, antenna, and the full layered design of its body and flight fins/jetpack base. The view clearly demonstrates the model's silhouette and low-poly construction.

Straight Side Profile: A clean view highlighting the layered construction, antenna, and flight fin design, useful for comparing different robot versions.

Straight front-facing studio render of the yellow Retrobot Construction Version, standing against a clean white background. This view provides a neutral, clear look at the model's default pose, symmetry, chest emblem, and overall weathered yellow texture.

Straight Front-Facing Studio Shot: A clean render showcasing the default pose, symmetry, and the primary yellow and black color scheme with industrial textures.

Emote and Animation States

The yellow Retrobot Construction Version floating in an industrial setting, with a distinctly sad expression. Its large, dark eyes are downturned, conveying a melancholy or mournful emotion, highlighting the character's range of emotional animation loops.

The Sad Emote: A key character animation showing the robot’s capacity for expressing melancholy, suitable for emotional storytelling or status updates.

The yellow Retrobot Construction Version floating and giggling in an industrial setting, with one arm covering its mouth. The pose is playful and shy, showcasing a cute, expressive animation suitable for positive user feedback or game reactions.

The Giggle Emote: A cute, shy animation loop where the robot covers its mouth, perfect for lighthearted or playful interactions in an application.

The yellow Retrobot Construction Version floating in an industrial setting, leaning slightly forward in a dynamic, aggressive stance. Its body is angled as if executing a 'pounce' or 'attack' animation, demonstrating its potential for more active, fast-paced game scenarios.

The Attack/Pounce Emote: Illustrates a dynamic, forward-leaning animation pose ready for fast-paced action sequences or engaging user interactions.

The yellow Retrobot Construction Version floating in an industrial setting, with its arms thrust dramatically outwards in an 'angry' or 'dramatic' pose. The wide stance and slightly tilted head emphasize a strong emotional outburst.

The Angry/Dramatic Emote: A strong, expressive pose with arms thrown wide, ideal for showcasing frustration, surprise, or dramatic reaction in a scene.

The yellow Retrobot Construction Version floating in an industrial setting, posed as if in the middle of a spin or quick turn. The left arm is tucked in and the right is slightly extended, suggesting rapid rotational movement or an agile flight pattern.

The Spin Emote: A dynamic frame from a turning or spinning animation, highlighting the robot’s agility and smooth rigging for flight movements.

The yellow Retrobot Construction Version floating in an industrial setting, with its arms stretched outwards and up, resembling a gesture to 'get attention' or wave enthusiastically. The friendly, open pose is excellent for initial greetings or calls to action.

The Get Attention Emote: A welcoming and enthusiastic pose with both arms raised, perfect for calls-to-action or friendly introductory animations.

The yellow Retrobot Construction Version floating in an industrial setting, with one small arm covering its face in a classic 'facepalm' gesture. This animation conveys frustration, disappointment, or self-correction in a relatable way.

The Facepalm Emote: A universal gesture for frustration or comedic disappointment, demonstrating the robot’s full range of human-like expression.

The yellow Retrobot Construction Version floating in an industrial setting, with one arm raised to its chin in a classic 'thinking' or pondering pose. This suggests a thoughtful state, suitable for loading screens or decision-making prompts.

The Thinking Emote: A pensive pose with one hand near the head, indicating contemplation, problem-solving, or system processing.

Wireframe Previews

Front-facing wireframe render of the Retrobot Construction 3D model, showing clean, quad-based polygonal geometry for the head, body, arms, and legs. This view demonstrates the low-poly count (2,776 polygons) and topology optimized for rigging and animation.

Wireframe View (Front): Demonstrates the clean, game-ready, low-poly geometry and quad topology of the Retrobot model, ideal for real-time applications.

Side-angle wireframe render of the Retrobot Construction 3D model, showing the clean topology from the side, with visible polygon flow around the cylindrical body and the layered flight fins/jetpack base. The mesh is optimized for distortion during animation.

Wireframe View (Side): A profile look at the model’s optimized mesh structure, highlighting the head, body separation, and the structure of the bottom flight stabilizers.