Retrobot Graffiti Version
The Retrobot Graffiti Edition trades polish for personality.
This 3D mascot wears an expressive street-paint texture — a nod to urban art and creative rebellion in the tech world. Its worn red body and hand-painted yellow face bring a sense of life, character, and mischief to any project.
Designed for apps, Unity 3D, and interactive experiences, it merges modern game-ready optimization with nostalgic, painterly realism. Whether floating through menus or starring in an educational game, this bot leaves a mark.
Features and Specifications
- Polygons: 2,776
- Vertices: 2,426
- Formats: Blender (.blend), FBX
- Textures: 4K PBR — BaseColor, Metallic, Roughness, Normal
- UVs: Clean, non-overlapping unwrap
- Rigged and Animated: Includes expressive idle loops and emotes
- Optimized For: Unity, Unreal Engine, Blender, and AR/VR pipelines
Built With Industry-Standard Tools
Modeled and retopologized in Blender, sculpted in ZBrush, and finished in Substance Painter, the Retrobot Graffiti Version is fully production-ready. Its texture maps feature multi-layer wear, grime, and vibrant splatter — ideal for stylized realism in branding or interactive media.
A Mascot With Edge
The graffiti design contrasts bright optimism with worn grit — a visual metaphor for the modern digital world.
Use it as a tech spokesperson, game guide, or VR companion — this model brings an instantly recognizable attitude to any platform.
Download Retrobot Graffiti Version on TurboSquid →
Gallery
Below are renders from the full texture set, showcasing the graffiti finish, animation poses, and wireframe topology.

Side angle of Retrobot Graffiti Version — hand-painted red shell with distressed yellow faceplate.

Retrobot Graffiti Version mid-air — low-poly robot with HDRI lighting and PBR textures.

Idle animation frame of Retrobot Graffiti Version with subtle personality and urban-inspired charm.

HDRI scene showcasing reflective details of the Retrobot Graffiti surface textures.

Floating animation frame from the Retrobot Graffiti Version, perfect for interactive app interfaces.

Flying pose render — the Retrobot Graffiti mascot with red, white, and yellow tones in realistic light.

Close-up dramatic render of Retrobot Graffiti showing its expressive texture and artistic wear pattern.

Attack animation frame — Retrobot Graffiti in motion, highlighting rigging and metallic paint detailing.

Playful facepalm pose from the Retrobot Graffiti Version, emphasizing humor and expressiveness in design.

Retrobot Graffiti Version — a stylized 3D robot mascot textured with street-art paint and urban wear patterns.

The graffiti-painted Retrobot waving in an HDRI warehouse scene — perfect for game intros or tech mascots.

Playful moment from the Retrobot Graffiti Version — an expressive 3D character ideal for Unity or Unreal Engine projects.

Retrobot Graffiti Version performing an idle ‘sad’ animation — showcasing rigged emotional range and surface realism.

A spinning preview of the graffiti robot mascot, highlighting PBR-accurate roughness and metallic detail.

‘Thinking’ pose from Retrobot Graffiti Version — a perfect loop for interface mascots or interactive assistants.

Front-view wireframe topology of the Retrobot Graffiti model — optimized low-poly geometry for smooth animation.

Rear-view wireframe topology showing clean UV layout and efficient quad-based mesh structure.
