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Roctopos – The Rock-Shooting Sea Creature

The Roctopos is a hybrid between marine realism and retro-game imagination — a rock-shooting octopus monster that brings underwater combat to life. Fully rigged, animated, and optimized for game engines, it’s equal parts whimsical and menacing, designed to fit fantasy or sci-fi aquatic worlds.

This creature’s soft body is governed by dynamic physics that create squash, stretch, and bounce effects, all adjustable or toggled for engine use. The result is a creature with believable motion and tactile realism, even in stylized projects.


Technical Specifications

  • Formats: Blender 2.90.1 (.blend), FBX, OBJ
  • Polygons: 2,662
  • Vertices: 2,388
  • Rigged and animated
  • 4096×4096 resolution texture and normal maps
  • Non-overlapping unwrapped UVs
  • Physics-enabled jiggle and stretch system (optional toggle)
  • Rendered in Blender Cycles
  • Includes a simple showcase scene

Features

  • Dynamic Rig: Custom rig setup for fluid tentacle motion and body deformation.
  • Physics-Enhanced Animation: Optional bounce and stretch simulate underwater elasticity.
  • Low Poly, High Fidelity: Designed for efficient game engine performance with cinematic-quality materials.
  • Game Ready: Works seamlessly in Unity, Unreal, and Blender-native animation pipelines.
  • Easy Pose Control: Simplified controllers for flexible animation workflows.

Design Story

The Roctopos was imagined as a reinterpretation of the quirky boss creatures from early-era console games — but rebuilt with modern 3D precision. It’s not just an octopus; it’s a rock-launching bio-weapon of the deep.

Perfect for underwater shooters, boss battles, or creature design studies, the Roctopos blends fantasy animation charm with professional-grade rigging for versatile production use.


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Blender viewport showing Roctopos head physics controls highlighted, demonstrating how to disable dynamic simulation for the octopus model’s head rig

Front render of the Roctopos creature, a pink-red rock-shooting octopus with realistic skin detail, bulbous head, and suction-lined tentacle legs

Studio render of the Roctopos game-ready 3D model in Blender Cycles, emphasizing its organic texturing, rigged tentacle limbs, and stylized shell-like carapace

Side view render of the Roctopos model, showing the soft-body bounce physics of its large head and the detailed sculpting of the mouth cavity used for rock projectile animations

Rear view render of the Roctopos creature highlighting the octopus-like anatomy, procedural texturing, and subtle subsurface scattering effects under Cycles lighting

Dynamic mid-motion render of the Roctopos creature in Blender, showing tentacle movement deformation and animation-ready rig with soft-body physics applied

Idle resting pose of the Roctopos 3D creature rendered in Blender Cycles, demonstrating natural weight distribution and the creature’s compact, defensive body form

Right orthographic view of the Roctopos rig inside Blender, revealing the full armature hierarchy, inverse kinematics bones, and custom control setup for body motion

Front orthographic view of the Roctopos rig in Blender showing the complete armature hierarchy, IK bones, and deformation setup used to animate the rock-shooting octopus creature

Front wireframe render of the Roctopos 3D model showing clean topology, even quad distribution, and optimized mesh flow around the mouth and head area for deformation and soft-body physics

Three-quarter wireframe render of the Roctopos 3D model displaying low-poly mesh density, unwrapped UV layout design, and topology loops that maintain smooth tentacle articulation during animation