Sluggor – The Fan-Favorite Slug Monster
Sluggor is one of the most recognizable creatures in Leo Blanchette’s collection — a rigged, animated slug monster that somehow manages to be both revolting and endearing. With its translucent skin, tooth-lined mouth, and subtle bioluminescent horns, it’s become a best-seller among 3D artists, indie game developers, and creature designers alike.
Sluggor was crafted to embody the perfect balance between simplicity and personality. Its geometry is deliberately efficient — only 1,688 polygons — making it ideal for real-time rendering while retaining enough detail to look convincing under cinematic lighting.
Technical Overview
- Formats: Blender 2.90 (.blend), FBX, OBJ
- Polygons: 1,688
- Vertices: 1,688
- UVs: Non-overlapping unwrapped layout
- Textures: 4096×4096 texture and normal maps
- Fully rigged and animated
- Game ready for Unity, Unreal, and Blender
- Rendered in Cycles
- Includes showcase scene
Design Notes
Sluggor’s design was inspired by the small but deadly archetype — creatures that look harmless until you notice the rows of teeth. The shader setup uses subsurface scattering and micro-surface roughness to emulate translucent, wet organic material. Its procedural slime highlights catch the light dynamically in engine, giving it a believable glisten.
Animations include a jump, attack, and idle blorp cycle, making it plug-and-play for creature combat or environmental encounters.
Though compact, Sluggor was built with the same pipeline standards as larger cinematic models — high-to-low bake workflow, clean deformation, and customizable material nodes.










