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Sluggor – The Fan-Favorite Slug Monster

Sluggor is one of the most recognizable creatures in Leo Blanchette’s collection — a rigged, animated slug monster that somehow manages to be both revolting and endearing. With its translucent skin, tooth-lined mouth, and subtle bioluminescent horns, it’s become a best-seller among 3D artists, indie game developers, and creature designers alike.

Sluggor was crafted to embody the perfect balance between simplicity and personality. Its geometry is deliberately efficient — only 1,688 polygons — making it ideal for real-time rendering while retaining enough detail to look convincing under cinematic lighting.


Technical Overview

  • Formats: Blender 2.90 (.blend), FBX, OBJ
  • Polygons: 1,688
  • Vertices: 1,688
  • UVs: Non-overlapping unwrapped layout
  • Textures: 4096×4096 texture and normal maps
  • Fully rigged and animated
  • Game ready for Unity, Unreal, and Blender
  • Rendered in Cycles
  • Includes showcase scene

Design Notes

Sluggor’s design was inspired by the small but deadly archetype — creatures that look harmless until you notice the rows of teeth. The shader setup uses subsurface scattering and micro-surface roughness to emulate translucent, wet organic material. Its procedural slime highlights catch the light dynamically in engine, giving it a believable glisten.

Animations include a jump, attack, and idle blorp cycle, making it plug-and-play for creature combat or environmental encounters.

Though compact, Sluggor was built with the same pipeline standards as larger cinematic models — high-to-low bake workflow, clean deformation, and customizable material nodes.


Visit Sluggor on TurboSquid →

Front perspective render of the Sluggor 3D slug monster showing its slimy translucent skin, glossy horns, and mouth lined with sharp protruding teeth. The creature’s texture emphasizes wetness and organic realism, rendered in Blender Cycles.

Rear view render of the Sluggor monster revealing the sculpted folds of its slug-like back and the fine hexagonal skin detail that gives the model its lifelike, gelatinous appearance.

Close-up frontal render of the Sluggor 3D creature highlighting its bulbous eyes, layered skin surface, and pore-level microdetail that captures the realism of wet organic material.

Side macro shot of the Sluggor creature’s mouth folds and inward-facing teeth, illustrating the subsurface scattering and fine sculpted wrinkles that define the high-resolution normal map.

Extreme close-up of the Sluggor’s horn and eye surface, showing the reflective wet shader, skin bump microstructure, and subtle specular bloom that enhances its eerie photorealistic look.

Sluggor


Rig 1

Rig 2


Wireframe 1

Wireframe 2