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Wasp or Hornet

A high-detail insect model from August 2012, built during Blender’s early Cycles era — when physically-based lighting first hit open-source pipelines. The mesh emphasizes believable anatomy and hand-painted patterning for macro-level realism.

  • Topology: 71,040 polygons / 72,070 vertices
  • Textures: UV mapped, non-overlapping, with 4096×4096 maps
  • Formats: Blender 2.63, OBJ, FBX, 3DS
  • Renderer: Set up for Blender Cycles
  • Rigging: Not rigged; rig in your DCC of choice. Multires/bump can be used for displacement detail

Usage & Workflow Notes

The native .blend includes Cycles materials suitable for close-ups: glossy chitin, soft translucency in wings, and subtle roughness variation across abdomen and thorax.
OBJ/FBX/3DS exports retain UVs and texture links; for best results, make initial edits in Blender and then transfer to your pipeline.

This model was part of a study in painted realism: combining a dense but clean mesh with carefully authored 4K maps for stripes, specular breakup, and stinger detail.


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