AO-Maru is a Unity 3D game asset designed to bring life, charm, and personality to educational, VR, and interactive environments.
Originally created as a 3D mascot, AO-Maru has appeared across the web for over a decade — from magazine articles to tech illustrations — and now returns as a fully-rigged avatar ready for modern engines.
You can view or purchase the asset on the Unity Asset Store.
Overview
AO-Maru is a humanoid robot avatar configured for Unity’s standard rig, allowing any human animation from Mixamo or the Unity Asset Store to be applied seamlessly.
The avatar is optimized for real-time performance while preserving a smooth, high-quality visual finish — ideal for use in VRChat, training apps, or mobile games.
It has been fully tested in Unity 2021+ and verified for VRChat compatibility.
Technical Details
| Specification | Details |
|---|---|
| LOD 1 | 2,970 Faces |
| LOD 2 | 1,907 Faces |
| LOD 3 | 1,128 Faces |
| Texture Maps | 4096×4096 (Color, Metallic, Normal) |
| Rigging | Standard Humanoid (Unity / Mixamo compatible) |
| Fingers | 4 (thumb + 3 front fingers) |
| Animation | Not included — compatible with humanoid animation packs |
| Compatibility | Unity · VRChat |
Concept & Origins
AO-Maru began as one of my early 3D mascots featured widely across stock image platforms such as Shutterstock and iStockphoto.
He represented countless tech and business concepts during the early 2010s and has since evolved into a friendly, modernized avatar for interactive media.
You can explore his legacy entry in the LB3D Archives → AO-Maru.
You can view or purchase the asset on the Unity Asset Store.
