Overview

The Design Mascot — a modernized, stylized stick-figure avatar designed for apps, games, VRChat, and other interactive environments.
A simple form with expressive energy, ready to represent brands, products, or characters in virtual settings.

You can view or purchase the asset on the Unity Asset Store.

Demo Video

Watch the full Design Mascot Playlist on YouTube.

This character draws lineage from Leo Blanchette’s “Orange Man” stock illustration series — once one of the most recognizable figures of early internet-era design.
Now rebuilt as a fully rigged Unity humanoid avatar, it bridges the history of digital illustration with contemporary 3D communication.


Render Pipeline Compatibility

Unity VersionBuilt-inURPHDRP
2021.3.8f1✅ Compatible❌ Not compatible❌ Not compatible
2020.3.38f1✅ Compatible❌ Not compatible❌ Not compatible
2019.4.31f1✅ Compatible❌ Not compatible❌ Not compatible

The Built-in Render Pipeline ensures maximum compatibility across projects and devices.
URP and HDRP materials can be created manually if needed.


Features

  • 30 versions included, categorized by material and style:
    • Plastic: 8 color variants
    • Creative: 6 unique materials (cloth, gold, etc.)
    • Toon: 8 shader-based color versions
    • Toon-Lined: 8 variants with stylized outlines
  • Fully rigged humanoid avatar
  • VRChat compatible
  • Supports animations from Mixamo, Unity Asset Store, and standard humanoid rigs
  • 4096 × 4096 texture resolution across all material sets
  • Includes example animation and documentation

This minimalist design makes it ideal for apps, interfaces, and interactive environments where character communication matters more than realism.


About the Design Mascot (formerly “Orange Man”)

The Design Mascot began life as the iconic “Orange Man” — a simple, expressive figure that became a visual shorthand for modern business, creativity, and technology during the early 2000s.
He appeared in stock images worldwide, adorning websites, presentations, and advertisements across nearly every continent.

This new Unity incarnation revives that same accessible energy for a new medium — games, VR, and live apps.
His purpose remains the same: represent human creativity in its simplest, most universal form.


Technical Details

PropertySpecification
Character Versions30 (easily modified)
Texture Sets7 (21 total textures)
Texture Resolution4096 × 4096
LOD 1700 faces
LOD 2448 faces
LOD 3334 faces
Meshes4 (1 set with 3 LODs, 1 mesh/object for Mixamo)
RiggingYes (standard humanoid)
UV MappingYes
Materials / Versions30 total
Example AnimationIncluded

Animations can be imported from Mixamo or any other standard humanoid source.
A full tutorial on animation setup is available on YouTube.


Some History

Back in 2008, searching “Orange Man” on Google would return thousands of these illustrations.
They became a visual icon of the early internet — cheerful, efficient, and everywhere.

With time, algorithms shifted, and “Orange Man” found new meaning in the public imagination.
But in digital art history, Leo Blanchette’s original character remains one of the first global 3D business mascots.

This new avatar ensures that legacy continues — now as a public-facing 3D character for games and virtual worlds.


To explore the historical archives of the original Orange Man and related series, visit:


You can view or purchase the asset on the Unity Asset Store.

Classic Orange Man Preview


Gold Man Dancing


Black Version Preview


Blue Version Preview


Green Version Preview


Yellow Version Preview


Yellow Plastic Version Preview


Orange Toon Version


Red Version Preview


Purple Version Preview


White Version Preview


Copper Version Preview


Burlap Version Preview


Burlap Version Dancing


Wireframe Preview