Overview
The Design Mascot — a modernized, stylized stick-figure avatar designed for apps, games, VRChat, and other interactive environments.
A simple form with expressive energy, ready to represent brands, products, or characters in virtual settings.
You can view or purchase the asset on the Unity Asset Store.
Demo Video
Watch the full Design Mascot Playlist on YouTube.
This character draws lineage from Leo Blanchette’s “Orange Man” stock illustration series — once one of the most recognizable figures of early internet-era design.
Now rebuilt as a fully rigged Unity humanoid avatar, it bridges the history of digital illustration with contemporary 3D communication.
Render Pipeline Compatibility
| Unity Version | Built-in | URP | HDRP |
|---|---|---|---|
| 2021.3.8f1 | ✅ Compatible | ❌ Not compatible | ❌ Not compatible |
| 2020.3.38f1 | ✅ Compatible | ❌ Not compatible | ❌ Not compatible |
| 2019.4.31f1 | ✅ Compatible | ❌ Not compatible | ❌ Not compatible |
The Built-in Render Pipeline ensures maximum compatibility across projects and devices.
URP and HDRP materials can be created manually if needed.
Features
- 30 versions included, categorized by material and style:
- Plastic: 8 color variants
- Creative: 6 unique materials (cloth, gold, etc.)
- Toon: 8 shader-based color versions
- Toon-Lined: 8 variants with stylized outlines
- Fully rigged humanoid avatar
- VRChat compatible
- Supports animations from Mixamo, Unity Asset Store, and standard humanoid rigs
- 4096 × 4096 texture resolution across all material sets
- Includes example animation and documentation
This minimalist design makes it ideal for apps, interfaces, and interactive environments where character communication matters more than realism.
About the Design Mascot (formerly “Orange Man”)
The Design Mascot began life as the iconic “Orange Man” — a simple, expressive figure that became a visual shorthand for modern business, creativity, and technology during the early 2000s.
He appeared in stock images worldwide, adorning websites, presentations, and advertisements across nearly every continent.
This new Unity incarnation revives that same accessible energy for a new medium — games, VR, and live apps.
His purpose remains the same: represent human creativity in its simplest, most universal form.
Technical Details
| Property | Specification |
|---|---|
| Character Versions | 30 (easily modified) |
| Texture Sets | 7 (21 total textures) |
| Texture Resolution | 4096 × 4096 |
| LOD 1 | 700 faces |
| LOD 2 | 448 faces |
| LOD 3 | 334 faces |
| Meshes | 4 (1 set with 3 LODs, 1 mesh/object for Mixamo) |
| Rigging | Yes (standard humanoid) |
| UV Mapping | Yes |
| Materials / Versions | 30 total |
| Example Animation | Included |
Animations can be imported from Mixamo or any other standard humanoid source.
A full tutorial on animation setup is available on YouTube.
Some History
Back in 2008, searching “Orange Man” on Google would return thousands of these illustrations.
They became a visual icon of the early internet — cheerful, efficient, and everywhere.
With time, algorithms shifted, and “Orange Man” found new meaning in the public imagination.
But in digital art history, Leo Blanchette’s original character remains one of the first global 3D business mascots.
This new avatar ensures that legacy continues — now as a public-facing 3D character for games and virtual worlds.
Legacy Links
To explore the historical archives of the original Orange Man and related series, visit:
You can view or purchase the asset on the Unity Asset Store.
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