Overview
Retrobot is a special kind of 3D character — a business mascot and brand companion designed for Unity.
He’s expressive, customizable, and capable of displaying icons, logos, or UI symbols directly on his screen-like face and body panels.
This makes him perfect for apps, games, VR experiences, and educational interfaces where user communication or brand identity is part of the experience.
See the Unity Asset Store page for previews and purchasing options.
Also check out the live models on Sketchfab https://sketchfab.com/alienated/collections/retrobot-56526e8134ef426b8ed5693533bc42d2
Documentation
Detailed setup instructions are available in the official Retrobot documentation.
You’ll find information on the icon system, customization workflow, and animation controller setup.
Custom Branding Feature
One of Retrobot’s defining features is the ability to display custom graphics — icons, warnings, emotes, or company logos — directly on his body.
Use these to:
- Communicate user feedback or emotional states
- Display brand identity
- Signal in-game warnings or prompts
- Create narrative depth or humor
See the screenshots and intro video for visual examples. The documentation explains how to implement your own icon textures.
Technical Details
- Main model geometry: 2,776 faces
- LOD 1 geometry: 1,770 faces
- LOD 2 geometry: 908 faces
- Texture maps: 4096 × 4096 px
- Includes: 15 Retrobot variations and prefabs
- LOD support: Yes (3 levels)
- Animation compatibility: Unity Animator Controller system
- Use cases: Games, mobile apps, VR/AR, and business or educational tools
As John Hammond would say: “We’ve spared no expense.”
Animations
Retrobot comes equipped with 24 expressive actions, including:
- Do_Giggle
- Do_Angry_Dramatic
- Do_Disappointed_Slow
- Do_Flip_Happy
- Do_Distracted_1
- Do_Facepalm
- Do_Get_Attention
- Do_Hat_Gesture
- Do_Huh
- Do_Nod_No
- Do_Nod_Yes
- Do_Present_Left
- Do_Present_Right
- Do_Shock_And_Awe
- Do_Spin
- Do_Talking_Head
- Do_Talking_Head_Hands
- Do_Talking_Head_Hands_Body
- Do_Thinking
- Do_Wave_Emphatic
- Do_Wave_Simple
- Do_Attack_1
- Do_Attack_2
- Do_Take_Damage_1
The animation controller is lightweight, and you can easily integrate your own actions into its blend trees.
Notes
Retrobot isn’t just another robot character — he’s a communication partner.
Whether in a playful mobile app or an immersive VR experience, he bridges the gap between user interface and personality.
See the Unity Asset Store page for previews and purchasing options.
Retrobot Styles / Previews
















