Game Design / Interactive Media
Interactive media is my focus as an illustrator. I began by designing robot mascots for tech companies and have since evolved toward creating expressive, playable experiences — from standalone assets to complete animated environments. If your business or project requires interactive content, I’m available for commissions at theswitchboard@protonmail.com.
Maggot Invaders
A humorous take on classic Space Invaders — grotesque, playful, and easy to download and play. Play Maggot Invaders
Crab Monster Demo
A high-detail animated creature demo originally built as a Unity 3D asset. This crustacean lurker is part of a larger monster series.
Giant Tardigrade / Waterbear
A 3D animation of a large, fluidly moving tardigrade — originally intended as a game asset but expanded into a full animated concept piece.
Kranion Plague Spreader
An animated 3D monster asset adapted for photorealistic environments — part of a series of three facehugger-style creatures. Available on the Unity Asset Store.
Solifugae / Camel Spider Monster
An aggressive, desert-inspired 3D creature created as a Unity 3D asset with a full animation suite.
Eyeball Spine Slug Monster
A fusion of body horror and anatomy study — a creature combining eyes and sharp spines for maximum unease. Available as a Unity asset.
Oculon, the Centipede Eyeball Monster
A vintage horror-inspired creature — part centipede, part ocular nightmare. Designed for cinematic and interactive use.
Arachnirock, Spider / Crab Monster
The first in a recent series of aquatic spider-like monsters, exploring the space between horror and marine biology.
Roctopus, the Rock-Shooting Shore Lurker
A red aquatic creature inspired by retro game monsters — a squishy octopus that hurls stones from the tide pools.
Crab Monster Re-Texture
The re-textured version of the original Crab Monster — a veteran from my earliest 3D work, now freely available on the Unity Asset Store.
More 3D Models, Characters, and Designs
Explore additional creatures, robots, and environments across my archives and Unity collections. Each model reflects my continued fascination with merging illustration, animation, and interactive design.



