
Camel Spider Zbrush Monster Design: Improvements
The camel spider needed some work. I wasn’t happy with the claws and the cuticles between the shells. I improved both. I find its often the small details that determine the difference between realism and highly-detailed plasticine-like models. Usually its the seemingly meaningless embellishments that give realism. One thing I should employ more in my models is minor deviations from symmetry. No creature is perfectly symmetrical, and character designers know this. For now, I often rely on perfect symmetry for animation and rigging, to avoid projects running excessively long. ...








