
Fibonacci Arrays — Optimal Spacing Script for Unity
Overview Fibonacci Arrays generates phyllotactic distributions — the same pattern seen in sunflowers, pinecones, and spiral galaxies. This Unity script allows you to scatter objects across an area naturally and evenly, without relying on grid-based randomness. It’s particularly useful for: Tree or plant placement on terrain Procedural spawn systems Particle or projectile patterns Radial UI and motion paths The system uses a Fibonacci spiral algorithm for smooth, naturally occurring arrangements that avoid visual repetition. ...
