Blueberry Bot Legacy Series 3D Model by Leo Blanchette

Blueberry Bot – Legacy Series Character Mascot by Leo Blanchette

View on TurboSquid → Blueberry Bot – Legacy Series Character Meet Blueberry Bot, one of the central mascots in Leo Blanchette’s Legacy Series, created in 2011 during the peak of Blender’s 2.5 era. Originally designed as a recurring stock illustration character, Blueberry Bot was reintroduced as a standalone, fully rigged 3D mascot — available for companies seeking a friendly, tech-forward brand presence. This character carries the spirit of early web illustration: earnest, glossy, and optimistic about technology. It was modeled for clean topology, reliable deformation, and easy customization — built for both still imagery and animation. ...

October 8, 2011 · 2 min · 272 words · Leo Blanchette
Digital Thermometer Realistic 3D Model by Leo Blanchette

Digital Thermometer Realistic – 3D Model by Leo Blanchette

View on TurboSquid → Digital Thermometer (Realistic) This digital thermometer model was created in September 2011 using Blender 2.59, during a transitional period when the software had just introduced node-based material systems and improved rendering workflows. It remains one of Leo Blanchette’s most polished medical equipment assets—realistic, lightweight, and fully textured for clean, clinical scenes. The model is designed to reflect real-world digital thermometers used in medical or household settings, with accurate scale, smooth geometry, and materials that simulate LCD displays, plastic housing, and metallic sensors. ...

September 16, 2011 · 1 min · 166 words · Leo Blanchette
Generic Circular Saw 3D Model by Leo Blanchette

Generic Circular Saw – 3D Model by Leo Blanchette

View on TurboSquid → Generic Circular Saw This generic circular saw model, created in January 2010, represents a mid-poly balance between realism and efficiency — perfect for industrial renders, tool catalogs, or simulation environments. Designed in Blender 3D and rendered with Yaf(a)Ray, it captures the tactile realism of brushed metal, plastic housing, and a sharp, layered blade. The model includes a full Blender scene setup with lighting and materials configured for Yaf(a)Ray. Its geometry is medium density — 7,157 polygons and 7,212 vertices — allowing clean close-ups or subdivision refinement. ...

January 12, 2010 · 1 min · 199 words · Leo Blanchette
Simple Generic Hard Hat 3D Model by Leo Blanchette

Simple Generic Hard Hat – 3D Model by Leo Blanchette

View on TurboSquid → Simple Generic Hard Hat A simple generic hard hat modeled in Blender 3D and rendered using Yaf(a)Ray, representing the kind of clean, functional asset ideal for construction, safety training, or industrial simulation scenes. This model was designed with simplicity and adaptability in mind — a low-polygon geometry (836 polygons, 867 vertices) that provides realistic curvature while keeping performance demands light. The .blend file is fully configured and subsurf-ready for higher resolution if desired. ...

January 12, 2010 · 1 min · 172 words · Leo Blanchette
Peroxide Bottle 3D Model by Leo Blanchette

Peroxide Low Poly Model – 3D Asset by Leo Blanchette

View on TurboSquid → Peroxide Low Poly Model A compact and efficient low-poly peroxide bottle modeled in December 2009. This simple but well-textured asset captures the look of an everyday chemical container — ideal for use in industrial, medical, or emergency-scene visualizations. Designed with only 252 polygons and 253 vertices, this model demonstrates efficient topology and strong attention to textural detail. Despite its minimal geometry, it includes a 2048px texture map for crisp realism, even in close-up renders. ...

December 31, 2009 · 2 min · 220 words · Leo Blanchette
Energy Saver Compact Fluorescent Lamp 3D Model by Leo Blanchette

Energy Saver Compact Fluorescent Lamp – 3D Model by Leo Blanchette

View on TurboSquid → Energy Saver Compact Fluorescent Lamp Created in December 2009, this 3D model represents a compact fluorescent light bulb—the small, coiled type commonly found in desk and household lamps before the LED era. The design features both outer and inner glass meshes to simulate realistic light diffusion and thickness, resulting in a natural, physically accurate glow. This model was originally created in Blender and rendered using Yaf(a)Ray, one of the early open-source renderers that emphasized global illumination and glass realism. The geometry is medium density (11,016 polygons / 11,077 vertices) and UV-mapped with a 2048×2048 JPEG texture, ensuring smooth close-up rendering without overloading your scene. ...

December 24, 2009 · 2 min · 224 words · Leo Blanchette
Incandescent Glass Light Bulb 3D Model by Leo Blanchette

Incandescent Glass Light Bulb – 3D Model by Leo Blanchette

View on TurboSquid → Incandescent Glass Light Bulb A faithful digital recreation of the classic incandescent bulb, modeled and rendered in December 2009 during an era when Blender and Yaf(a)Ray were pioneering open-source realism. This model features clean polygonal geometry (3,318 polygons / 3,323 vertices) and is designed for general use across interior, industrial, and educational visualizations. The bulb includes a subsurf-smoothed mesh in the original .blend file, providing natural curvature and glass clarity. While lightweight, it’s visually precise — perfect for close-ups, product scenes, or nostalgic retro-tech renders. ...

December 24, 2009 · 1 min · 192 words · Leo Blanchette