Design Mascot Avatar — Unity 3D Character

Design Mascot — App-Ready Avatar and Game Character

Overview The Design Mascot — a modernized, stylized stick-figure avatar designed for apps, games, VRChat, and other interactive environments. A simple form with expressive energy, ready to represent brands, products, or characters in virtual settings. You can view or purchase the asset on the Unity Asset Store. Demo Video Watch the full Design Mascot Playlist on YouTube. ...

November 1, 2025 · 3 min · 524 words · Leo Blanchette
Sluggor 3d Slug Monster, Face View

Updates on the Slug Monster - Unity 3d and Turbosquid (3d Source Model / Blender File)

Here are some texture improvements on the Slug Monster. Before, his textures were generated almost entirely in zBrush. Sadly, zbrush is limited on pixel-detail as well as other types of mappings (such as Subsurface scattering, Metallic / Roughness, etc). So, Substance Painter to the rescue. This slug monster (Sluggor) is now much creepier and ghastly now that his textures have been remastered. See the previews below. Sluggor, Slug Monster - 3d Renders ...

March 4, 2021 · 1 min · 108 words · Leo
Spiney, Classic NES

Large Insectoid Monsters, Inspired from Spiney and Buzzy Beetle, Classic Mario NES

In batch-creating these monsters for the Unity3d Asset Store, I’m always looking for inspiration. Here are some monsters derived from classic Mario NES. Spiney and Buzzy Beetle.

October 22, 2020 · 1 min · 27 words · Leo
ZBrush ScreenGrab01

Arachnirock Creature Design, In Progress

Here is my progress on a spider monster I’ve called Arachnirock. He shoots rocks. No, I didn’t steal this idea from the legend of Zelda. Ok, maybe I got inspired. But who cares. Game design is the most intellectually insestual art out there. Everyone rips everyone off. But this guy does look unique. He should be done in some time…I’m developing a few creatures beside him.

October 20, 2020 · 1 min · 66 words · Leo