Arachnirock Rigged Spider Monster 3D Model by Leo Blanchette

Arachnirock – Rigged and Animated Spider Monster 3D Model by Leo Blanchette

View on TurboSquid → Arachnirock – Rigged and Animated Spider Monster The Arachnirock is a rigged and animated 3D creature designed for game and cinematic use. Created in Blender 2.90 and optimized for real-time rendering, it features detailed anatomy, dynamic physics, and 4K textures that bring this fantasy monster to life. While biologically inspired by arachnids, Arachnirock takes creative liberty — six legs, exaggerated abdomen motion, and stretchy membranes for expressiveness. Its hybrid design makes it equally suitable for sci-fi games, fantasy RPGs, or cinematic creatures. ...

December 3, 2020 · 2 min · 271 words · Leo Blanchette
Termite Monster Front View Wireframe

Termite Monster, Termite Model Reboot

This termite monster looks mostly like a termite, but has extra mandibles. I thought termites have an alien look already, so why embellish? In 3d, insects are complicated. They have more shell and appendages than other creatures, so even though they should seem easy, they are actually more difficult than bipeds and quadrupeds. This, too, has been created for game-level low poly efficiency, to be run in Unity3d ...

November 18, 2020 · 1 min · 68 words · Leo
Camel Spider, Monster Redesign

Camel Spider Zbrush Monster Design: Improvements

The camel spider needed some work. I wasn’t happy with the claws and the cuticles between the shells. I improved both. I find its often the small details that determine the difference between realism and highly-detailed plasticine-like models. Usually its the seemingly meaningless embellishments that give realism. One thing I should employ more in my models is minor deviations from symmetry. No creature is perfectly symmetrical, and character designers know this. For now, I often rely on perfect symmetry for animation and rigging, to avoid projects running excessively long. ...

October 25, 2020 · 1 min · 145 words · Leo
Spiney, Classic NES

Large Insectoid Monsters, Inspired from Spiney and Buzzy Beetle, Classic Mario NES

In batch-creating these monsters for the Unity3d Asset Store, I’m always looking for inspiration. Here are some monsters derived from classic Mario NES. Spiney and Buzzy Beetle.

October 22, 2020 · 1 min · 27 words · Leo
Centipede Eyeball Monster

Oculon, Eyeball Centipede Monster Character Update

Another monster ready to be retopologized. The eye needs work. This monster is a part of a series on the subject of monstrous insects. This guy is a centipede eyeball monster taken in part from the first Legend of Zelda game. Speaking of which, we got one of those Nintendo Mini’s coming in the mail soon. I know which game I’m going to play :D Centipede Eyeball Monster ...

October 22, 2020 · 1 min · 95 words · Leo
Mr Leech, Professional Parasite, Monster Lair

Corporate Monster Concept, Free Image Download

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October 13, 2020 · 4 min · 771 words · Leo
Professional Parasite 3D Model by Leo Blanchette

Professional Parasite – 3D Model by Leo Blanchette

View on TurboSquid → Professional Parasite The Professional Parasite is a darkly humorous 3D character — part monster, part metaphor — representing the “business leech” archetype in suit and tie. Created in Blender 2.79, it’s game-ready, rigged, and designed for use in satirical, stylized, or horror-tinged scenes. This model was designed to render easily right out of the box, using Blender’s Internal Renderer with a built-in HDRI environment. It can also be exported to other engines via FBX without loss of texture or topology integrity. ...

February 10, 2018 · 2 min · 231 words · Leo Blanchette
Insectoid Crab Monster The Rikayon 3D Model by Leo Blanchette

Insectoid Crab Monster: The Rikayon – 3D Model by Leo Blanchette

View on TurboSquid → Insectoid Crab Monster: The Rikayon The Rikayon is an insectoid sea monster, equal parts crustacean and alien — a fully rigged and animated 3D asset designed for games, cinematics, and digital art. Created in ZBrush and retopologized in Blender 2.79, this creature was built to be both game-ready and visually rich, maintaining an efficient topology while supporting detailed animation. The model features 20 unique animations, including walks, attacks, rests, and idle loops — each tuned for creature-behavior realism. Its 4096×4096 texture set (color, normal, and specular) ensures clarity at both macro and mid-distance scales. ...

December 15, 2017 · 2 min · 263 words · Leo Blanchette