Termite Monster Front View Wireframe

Termite Monster, Termite Model Reboot

This termite monster looks mostly like a termite, but has extra mandibles. I thought termites have an alien look already, so why embellish? In 3d, insects are complicated. They have more shell and appendages than other creatures, so even though they should seem easy, they are actually more difficult than bipeds and quadrupeds. This, too, has been created for game-level low poly efficiency, to be run in Unity3d ...

November 18, 2020 · 1 min · 68 words · Leo
Roctopous low poly preview

Roctopus Retopo

In my 10 monsters spree, we now have #2, the Roctopus, now retopologized. This character is inspired slightly from the old Legend of Zelda game, NES original. Wireframe preview below. You can see the previous entries for the entire 10 monsters. While zBrush is good for “creating at the speed of imagination” (and truly, it is) retopology happens at the speed crystals grow at. Its the more tiresome part of the process. ...

November 7, 2020 · 1 min · 88 words · Leo
Arachnirock Crab Spider Charcter, High Poly Render

Arachnirock Crab Spider Update, Topology in Zbrush and Blender

Now that I’m done generating all 10 new monsters, I’m going to be re-topologizing each one and importing them into blender, and preparing them for animation. Working in phases like this allows me to streamline my work, doing similar operations all at once. It is very much like an assembly line. Using Zbrush for Re-Topology It seems to be an unpopular choice, but Zbrush can be used for retopology. I try to avoid excessive imports and exports between programs, and one artist I follow stated that it is best to do as much dev in Zbrush as possible, even up to the re-topology process. ...

November 4, 2020 · 1 min · 206 words · Leo