Spine Eyeball Slug Monster 3D model with single large eye and curved stinger.

Spine Eyeball Slug Monster – Animated Fantasy Creature 3D Model

View on TurboSquid → Meet the Spine Eyeball Slug — part sea creature, part alien menace, and all imagination. Built for Unity 3D and Blender 2.91, this creature combines a slug-like body, a rotating central eye, and a whip-like stinger that doubles as a weapon. Fully rigged with inverse kinematics, it’s easy to animate for creeping, stabbing, or recoiling motion sequences. Features Animated and fully rigged for IK control Native Blender 2.91 scene with Cycles rendering setup Optimized for Unity 3D or custom game engines Detailed 4K PBR texture maps (BaseColor, Normal, Roughness, Height, Metallic, Subsurface Scattering) Two material groups: Body and Eye, each with its own texture set Low-poly, high-detail design (997 polygons / 964 vertices) Whether you use it as a boss creature, alien pet, or bio-mechanical experiment, the Spine Eyeball Slug brings a surreal energy to any sci-fi or fantasy environment. ...

November 5, 2025 · 1 min · 163 words · Leo Blanchette
Tardigrade waterbear creature with pink and green skin rendered in Blender Cycles.

Tardigrade Waterbear Creature – Rigged and Animated 3D Model

View on TurboSquid → The Tardigrade Waterbear Creature reimagines the microscopic “moss piglet” as a full-sized, game-ready monster. Rendered in Blender 2.91 with Cycles, this model comes with a rigged skeleton for simple posing and animation, and features three unique skin variants that highlight its organic, alien charm. Features Native Blender 2.91 file with Cycles Render Three texture variants: Moss Piglet, Lichen Tardigrade, Regular Skin 4K texture maps (BaseColor, Height, Metallic, Normal, Roughness) Rigged for animation with walk and idle examples included Clean topology: 3,120 polygons / 3,187 vertices Non-overlapping UVs and optimized material structure Ideal for games, animations, and sci-fi storytelling Despite its cartoonish base, the model’s surface textures achieve an uncanny biological realism — pink, wet, and strangely endearing. Perfect for creative projects that blend science fiction and microbiology aesthetics. ...

November 5, 2025 · 1 min · 149 words · Leo Blanchette
Tardigrade waterbear monster rendered in Blender Cycles, featuring tusks and pink textured skin.

Tardigrade Waterbear Monster – Rigged and Animated 3D Model

View on TurboSquid → The tardigrade, also known as the waterbear, has always been one of Earth’s most resilient microscopic creatures. In this reinterpretation, it becomes something entirely new — a monstrous macro version with leech-like teeth and tusks, designed for use in games or film. Features Created in Blender 2.91 with Cycles Render Includes rigging, animations, and multiple material skins 6,550 polygons / 6,786 vertices 4K resolution textures with normal and roughness maps Three skin variants: Basic, Moss, and Lichen Bone drivers for expressive mouth and tooth motion Includes example animations (walk, attack) Perfect for use as a creature enemy, educational visual, or sci-fi bio experiment, the Waterbear Monster blends real-world biology with dark fantasy imagination. ...

November 5, 2025 · 1 min · 134 words · Leo Blanchette
Termite monster with extra mouth parts, rendered in Blender Cycles.

Termite Monster with Extra Mouth Parts – Rigged and Game Ready 3D Model

View on TurboSquid → A mutant termite creature designed for real-time game environments and cinematic close-ups. This rigged and game-ready model exaggerates insect anatomy with enlarged mandibles and menacing spines, making it perfect for fantasy, horror, or science-fiction settings. Features Created in Blender 2.90.1 with Cycles Render Includes 4K texture and normal maps (4096×4096) Rigged for animation and easy posing Low polygon count (4,779 polygons / 4,775 vertices) UV mapped and material-ready Comes with a simple showcase backdrop for rendering previews This creature blends biological realism with stylized menace—an ideal enemy or boss creature for your next game or visual project. It retains enough geometric clarity for high-resolution rendering, while staying efficient for engine integration. ...

November 5, 2025 · 1 min · 168 words · Leo Blanchette
Giant wasp monster with bat wings and spines, rendered in Blender Cycles.

Wasp Monster with Bat Wings – Rigged and Game Ready 3D Model

View on TurboSquid → A giant wasp monster fused with bat-like wings and spines, ready to terrorize any digital world. This creature is fully rigged, low-poly, and optimized for real-time engines while maintaining detail suitable for high-resolution rendering. Features Created in Blender 2.90.1 using Cycles Render Includes 4096×4096 resolution texture and normal maps Rigged and ready to animate Low polygon count (5,696 polygons / 5,551 vertices) Non-overlapping UVs, clean topology Includes a simple Cycles showcase backdrop This model was designed for use in games, cinematics, and visualizations, offering the perfect balance between performance and fidelity. Its mix of insect anatomy and mammalian wings gives it a naturally eerie, almost mythological feel—ideal for fantasy, sci-fi, or horror scenes. ...

November 5, 2025 · 1 min · 134 words · Leo Blanchette
Helmet Bugs rigged 3D creatures — red spiked and black smooth variants by Leo Blanchette.

Helmet Bugs – Simple Rigged Insect Creatures (Game Ready)

View Helmet Bugs on TurboSquid → Helmet Bugs – Simple, Stylized, and Ready to Animate Helmet Bugs are compact, low-poly alien insects designed for speed and simplicity in real-time environments. This set features two color and geometry variants — a Red Spiked version for aggressive or “boss” roles, and a Black Smooth version suited for background or stealth enemies. Both share the same core topology and rig structure, ensuring compatibility with shared animation libraries in Unity, Unreal, or Blender. ...

December 7, 2020 · 2 min · 243 words · Leo Blanchette
Kranion alien creature — rigged and animated parasite-like monster with facehugger and headcrab-style anatomy by Leo Blanchette.

Kranion – Facehugger-Inspired Alien Creature (Rigged and Game Ready)

View Kranion on TurboSquid → Kranion – The Sci-Fi Parasite Kranion channels the unsettling energy of classic science-fiction parasites — equal parts facehugger, headcrab, and baneling. Created by Leo Blanchette, this rigged alien creature comes in three fully realized variants: Drone – a base crawler for swarm or ambush scenes. Soldier – armored with facial plating and defensive spines. Plague Spreader – featuring translucent poison sacs for grotesque attack animations. Each version shares the same core topology, armature, and texture workflow, allowing creators to swap or hybridize designs effortlessly inside Blender or Unity. ...

December 7, 2020 · 2 min · 260 words · Leo Blanchette
Roctopos 3D model by Leo Blanchette — a rigged and animated octopus creature with a rock-shooting ability

Roctopos – Rock-Shooting Octopus Creature 3D Model (Rigged & Game Ready)

View Roctopos on TurboSquid → Roctopos – The Rock-Shooting Sea Creature The Roctopos is a hybrid between marine realism and retro-game imagination — a rock-shooting octopus monster that brings underwater combat to life. Fully rigged, animated, and optimized for game engines, it’s equal parts whimsical and menacing, designed to fit fantasy or sci-fi aquatic worlds. This creature’s soft body is governed by dynamic physics that create squash, stretch, and bounce effects, all adjustable or toggled for engine use. The result is a creature with believable motion and tactile realism, even in stylized projects. ...

December 6, 2020 · 2 min · 253 words · Leo Blanchette
Sluggor 3D slug monster by Leo Blanchette, a rigged and animated low-poly creature with detailed slimy textures and stylized horns.

Sluggor – Rigged Slug Monster 3D Model (Game Ready)

View Sluggor on TurboSquid → Sluggor – The Fan-Favorite Slug Monster Sluggor is one of the most recognizable creatures in Leo Blanchette’s collection — a rigged, animated slug monster that somehow manages to be both revolting and endearing. With its translucent skin, tooth-lined mouth, and subtle bioluminescent horns, it’s become a best-seller among 3D artists, indie game developers, and creature designers alike. Sluggor was crafted to embody the perfect balance between simplicity and personality. Its geometry is deliberately efficient — only 1,688 polygons — making it ideal for real-time rendering while retaining enough detail to look convincing under cinematic lighting. ...

December 6, 2020 · 2 min · 240 words · Leo Blanchette
Lance Ant Monster 3D Model by Leo Blanchette, a rigged insectoid creature with a stinger lance

Lance Ant Monster 3D Model – Rigged, Game Ready Creature by Leo Blanchette

View on TurboSquid → Lance Ant Monster – Formicidae-Inspired Fantasy Creature The Lance Ant Monster is a rigged, game-ready fantasy insectoid designed for use in cinematic sequences, games, and creature visualization. Created in Blender 2.90, this monster combines the organic realism of ant anatomy with exaggerated menace — a giant stinger-lance built into its abdomen. This model captures the ferocity of Formicidae-inspired predators and transforms it into a mythological desert guardian or a science-fiction bio-weapon, depending on your creative universe. ...

December 5, 2020 · 2 min · 232 words · Leo Blanchette