Arachnirock 3D model for Unity

Arachnirock — Rock-Shooting Spider Game Enemy

Arachnirock rock shooter, Arachnirock. See sketchfab previews to see polygon density as well as animations, or any other aspects of the model you may be curious about. Download on Unity See on Sketchfab https://sketchfab.com/3d-models/arachnirock-the-rock-shooting-spider-thing-690ce02879bc473c97f303ac3ef8eeb6 This is a basic enemy with basic animations. He has a shooting animation, which is intended to shoot a rock of your design, or fireball, or anything that can be shot out of a pressure-loaded snout… This guy is actually inspired from classic games. ...

November 1, 2025 · 1 min · 179 words · Leo Blanchette
Camel Spider Monster 3D Model for Unity

Camel Spider Monster — Solifugae Mutant Game Enemy

Overview Camel Spider Monster — The Solifugae Mutant. A grotesque desert predator with six legs, venomous barbs, and a face only a post-apocalyptic geneticist could love. Bigger than a dog, faster than most enemies, and utterly unfit for household companionship. You can view or purchase the asset on the Unity Asset Store. This fantasy creature is inspired by the real-life camel spider (order Solifugae), but diverges wildly from biology. Designed as a monster enemy for games, it fits neatly into horror, sci-fi, and desert survival settings. ...

November 1, 2025 · 2 min · 332 words · Leo Blanchette
Camel Spider Jaws Angle - Camel Spider Monster

Giant camel spider 3d model / game asset...

This giant camel spider was created using ZBrush and Blender 3d. This giant camel spider is not accurate to the actual animal, but represents a mutated horror-movie form. It has fewer legs, and sharp barbs on the front. The following renders were done in Blender 3d, cycles renderer. Giant camel spider jaws… These are the jaws of the creature, close-up… Camel spider dead pose… Here is the giant camel spider lying on it’s back, dead and defeated. ...

May 17, 2021 · 1 min · 166 words · Leo
Sunspider Solifugae Camel Spider Monster 3D Model by Leo Blanchette rendered in Blender Cycles

Sunspider – Solifugae Camel Spider Monster 3D Model by Leo Blanchette

View on TurboSquid → Sunspider – Solifugae Camel Spider Monster The Sunspider is a rigged and animated fantasy arachnid hybrid, inspired by the camel spider (Solifugae) yet twisted into something monstrous and surreal. Its poison-tipped limbs and armored exoskeleton make it a perfect enemy unit or cinematic creature for modern 3D environments. This model is game-ready, designed for Blender 2.90, and optimized for both high-detail rendering and real-time animation. Technical Overview Formats: Blender 2.90 (.blend), FBX, OBJ Polygons: 4,794 Vertices: 4,399 Rigged and animated Non-overlapping UVs 4096×4096 texture and normal maps Low-poly optimized Cycles-rendered showcase scene included Concept and Design This creature is not meant to be biologically accurate — it’s a mythological reinterpretation of a desert predator. The frontal limbs end in poisoned barbs, and the exoskeleton glows faintly beneath sand-hardened armor plates. The design balances realism with stylized fantasy — sharp, flexible, and expressive in motion. ...

December 4, 2020 · 2 min · 223 words · Leo Blanchette
Arachnirock Rigged Spider Monster 3D Model by Leo Blanchette

Arachnirock – Rigged and Animated Spider Monster 3D Model by Leo Blanchette

View on TurboSquid → Arachnirock – Rigged and Animated Spider Monster The Arachnirock is a rigged and animated 3D creature designed for game and cinematic use. Created in Blender 2.90 and optimized for real-time rendering, it features detailed anatomy, dynamic physics, and 4K textures that bring this fantasy monster to life. While biologically inspired by arachnids, Arachnirock takes creative liberty — six legs, exaggerated abdomen motion, and stretchy membranes for expressiveness. Its hybrid design makes it equally suitable for sci-fi games, fantasy RPGs, or cinematic creatures. ...

December 3, 2020 · 2 min · 271 words · Leo Blanchette
Camel Spider, Monster Redesign

Camel Spider Zbrush Monster Design: Improvements

The camel spider needed some work. I wasn’t happy with the claws and the cuticles between the shells. I improved both. I find its often the small details that determine the difference between realism and highly-detailed plasticine-like models. Usually its the seemingly meaningless embellishments that give realism. One thing I should employ more in my models is minor deviations from symmetry. No creature is perfectly symmetrical, and character designers know this. For now, I often rely on perfect symmetry for animation and rigging, to avoid projects running excessively long. ...

October 25, 2020 · 1 min · 145 words · Leo
solifugae (2)

Solifugae, Camel Spider Monster, Zbrush

My goal is 10 new monsters. Then I will be retopologizing them, animating, and deploying on this website and Unity 3d asset store. This is a solifugae monster, or a creature based on the camel spider. This one took a bit longer due to detail. I was not overly strict on accuracy since it is a monster. The yellow arms against the brown body should imply this creature stings. Hopefully this was carried out successfully. ...

October 25, 2020 · 1 min · 75 words · Leo
ZBrush ScreenGrab01

Arachnirock Creature Design, In Progress

Here is my progress on a spider monster I’ve called Arachnirock. He shoots rocks. No, I didn’t steal this idea from the legend of Zelda. Ok, maybe I got inspired. But who cares. Game design is the most intellectually insestual art out there. Everyone rips everyone off. But this guy does look unique. He should be done in some time…I’m developing a few creatures beside him.

October 20, 2020 · 1 min · 66 words · Leo