A chicken, low poly, and cute. What more could you want?
You will find an example animations scene (a part of the fbx) but I highly suggest running the animations in a way consistent with your game with your own controller implementation.
It has a lot of idle animations so that it looks interesting and busy when it is not doing anything (a strategy I employ for myself as well).
Flying and walking animations also exist, for looping. Eating is also a thing, but don’t loop it or the chicken will get too fat to fly, as they often are.
I wish I could write more…but its a chicken, low poly, cute.
Please don’t abuse the chicken.
See video intro below.