unity3d

  • Large glowing mushrooms such as you might find in a hollow-earth-cave concept, sci-fi, fantasy, etc. These are meant to be large scale, such as the scale of a house or a tree, but can also be used in medium-small applications. Glow can be controlled by setting the Emission value on the material. This is a Unity 3d asset and can be purchased on the asset store. See rotary previews below.
  • A chicken, low poly, and cute. What more could you want? You will find an example animations scene (a part of the fbx) but I highly suggest running the animations in a way consistent with your game with your own controller implementation. It has a lot of idle animations so that it looks interesting and busy when it is not doing anything (a strategy I employ for myself as well). Flying and walking animations also exist, for looping. Eating is also a thing, but don't loop it or the chicken will get too fat to fly, as they often are. I wish I could write more...but its a chicken, low poly, cute. Please don't abuse the chicken. See video intro below.
  • Generates Phillotaxic Arrays for natural and optimal space useage. This is useful for generating non-grid arrangements for natural placement of objects such as trees on terrain, or perhaps random spawn points. Uses are diverse. See documention included in download.  See demo video below.
  • An octopus type of creature (gamea asset) inspired from old games. Available on Turbosquid and Unity 3d.
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