AO-Maru is a Unity 3d Game asset that has been rigged using standard setups so as to utilize human-ready animations from the Unity Store, Mixamo, and other places you may find.

Animation sets are not included with this asset. It was made to utilize the many other humanoid animations available on the web using Unity’s standard avatar system.

Unity Avatar is fully configured. This model’s hands have 4 fingers (1 thumb, 3 front fingers) so the pinky has been excluded.

This avatar has also been optimized for use with VRChat, and has been tested within their app.

Technical Specs

LOD Face Counts:

  • LOD 1: 2970
  • LOD 2: 1907
  • LOD 3: 1128

Texture map sizes: 4096×4096 px.

  • AO-Maru_Robot_AlbedoTransparency.png
  • AO-Maru_Robot_MetallicSmoothness.png
  • AO-Maru_Robot_Normal.png

How to Import Animations from Mixamo to Unity

This asset was made to utilize the plethora of animations available between Unity and Mixamo (and perhaps more sources than that). Here is a tutorial for the AO-Maru asset, allowing you to easily retrieve animations from Mixamo. If you need something written, see my other tutorial using a monster asset. Same steps, different character.