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Large glowing mushrooms such as you might find in a hollow-earth-cave concept, sci-fi, fantasy, etc. These are meant to be large scale, such as the scale of a house or a tree, but can also be used in medium-small applications. Glow can be controlled by setting the Emission value on the material. This is a Unity 3d asset and can be purchased on the asset store. See rotary previews below.
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Sale!Crab Monster, 3d model. Inspired slightly on the monsters from Fallout 4. 3d model is set up in Blender 2.79. See further details below.
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An eyeball with a large eye and a sharp object. Plus he is a slug creature. Very strange, very gross. This is the fully rigged and animated source file. You must use Blender 3d to edit and utilize this slug 3d model. Get the model on Turbosquid...
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Available on Unity 3d, Turobosquid, or Sketchfab. This is a retro-game enemy inspired from Altered Beast's "Cave Needle" enemy. Fully modeled, animated, and game engine ready. Low-to-medium poly count. See below for extended description.
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This is waterbear 3d model available on Turbosquid. Otherwise known as a moss piglet or tardigrade, the waterbear is supposedly indestructible. This larger version is a creature I made, which I would have called the 200lb tardigrade as he's made to look and walk very much like a real pig. See extended description below for more details on the model.